An interactive installation about communicating with the dead.


Clarence Fletcher is dead.

But not gone. Séance is an interactive installation piece that features custom digital hardware... or at least that’s what you’ll perceive it to be. In reality, it’s a profane ritual that utilizes the arcane power of unholy artifacts. Three participants are required to perform the rite, each with the goal to contact their deceased friend. But untangling the web of information isn't quite so simple - each player has a secret to keep and everything to lose.


IndieCade 2016 Official Nominee

IndieCade the premier international festival of independent games. IndieCade's programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community.

The 2016 UCSC Sammy Awards

The Sammy Awards is an awards ceremony hosted by the Center for Games and Playable Media at UC Santa Cruz. One of twenty-six games, Séance earned four nominations.

Grand Prize

Second Place

Awarded for overall excellence in game design, art, and audio.


First Place

Awarded to the team that uses sound most effectively in their game.

Visual Art

Third Place

Awarded to the game with the most beautiful art design.

Design Innovation

Third Place

Special recognition is given to the game that shows the most creative design elements.

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